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怪物血量显示 MobHealth3 3.3
发布者:  南海飞浪
更新日期:  2008-04-15
界面语言:  简体中文
插件类型:  非库类
插件来源:  CWDG
运行环境:  for WOW 2.4
插件等级:  ★★★☆☆
使用说明:  
[4-13]MobHealth3 <含ACE2[3.2]和非ACE2[3.3]两个版本>

插件类别:[信息]
插件名称:MobHealth3
插件作者:Neronix
插件版本:V3.3
发布站点&页面:http://wow.curse.com/files/details/3619/mobhealth3/
本地化作者:南海飞浪(修正)

作者原话:
- Health text will now appear if the target is dead
==目标死亡以后仍然会继续标出其最大hp数值而不是以前仅仅标上“死亡”两字!(感谢28楼的sENN!)
PS:这个基于MH3的插件是在基于Blizzard缺省Unit Frame的目标窗体显示精确生命值所必须的。


------------!很重要的提示!-------------
最新的裤头消息请登录CWDG论坛的函数库中心:
在这里:http://bbs.cwowaddon.com/thread-83-1-1.html
---------------------------------


一些有用的命令:

QUOTE:

这些命令要下MobHealth3_BlizzardFrames-1.2 才可以使用!
/mh3b perchealth off 去掉血量数字后面的%号,只显示数字
/mh3b percpower off  去掉MP数字后面的%号,只显示数字
(感谢 30楼的“雨之足” )

Slash commands: /mh3b and /mh3blizz


QUOTE:
关于参数/mh3 precision ##的说明翻译!
(感谢58楼的sinomaster 朋友)

原文说明是这样滴:
Adjust how accurate you want MobHealth3 to be (A number 1-99). This is how many percent a mob's health needs to to change before we will trust the estimated maximum health and display it. The lower this value is, the quicker you'll see a value and the less accurate it will be. Raiding players may want to turn this down a bit. If you don't care about accuracy and want info ASAP, set this to 1.

中文大概是这样滴:
调节MobHealth3你想要得准确程度(数字1-99)。这个是当一个怪的HP改变了多少百分比之前,我们仍然相信估算过的最大生命并显示他。这个值越低你将越快得到数值,同时准确度也低。参加团队活动的玩家或许应该将这个值调低一点。如果你不关心其准确程度只是想尽快看到,设置他为1.



QUOTE:
MobHealth3!
"Man, this mofo lasts forever!" "Dude, it only has 700hp and you're a paladin -_-"

MobHealth3 is a mod that calculates hostile monster and player HP, funnily enough.

Features:

New algorithm! - Faster and cleaner, and has decaying average functionality (It deals with stuff like how a player's max HP varies from battle to battle) - Thanks Mikk!

Saved Variables are OPTIONAL! - It's not really needed because it's trivial to recalculate a target's HP, but the option to save across sessions is there if you want it (MH3 always keeps a cache of things you fight that session)

Lightweight! - Estimated memory usage with no data is roughly 20-25kb (Don't give me Warmup numbers. It's very inaccurate)

No Dependency! - Embedded library technology means no dependency!

Blizzard/Default Unit Frame Support is a separate mod - If you don't use a custom unit frame mod, you should install MobHealth3_BlizzardFrames

Variable precision! - It's as accurate as YOU want it to be!

Fully Backwards-Compatible with MobHealth/MobHealth2/Mobinfo2! - Works with many, many unit frame mods out of the box!

NEW Clean, Developer-Friendly API! - Documentation at
http://wiki.wowace.com/index.php/MobHealth3_API_Documentation

No Pet/Player Conflicts! - Ignores player pets, preventin pets with the same name as players from conflicting and causing weird problems!

Smaller Database! - If you choose to save data across sessions

It Just Works! - MH3 works regardless of the order event handlers are executed

=========================================================
FAQ:

Q. What is MobHealth3_BlizzardFrames?
A. As I explained above, it displays info from MobHealth3 on Blizzard's default unit frames.

Q. Does this convert MobHealth/MobHealth2 data?
A. Yes. MH3 does this automatically.

Q. Does this convert MobInfo-2 data?
A. Yes, but you need to rename your MobInfo2.lua in /WTF/Account/<Your account name>/SavedVariables to MobHealth.lua

Q. What is the precision option?
A. When fighting an enemy MH3 hasn't seen, the precision is how many percents MH3 needs to see the mob lose before it trusts the value it has estimated and allows it to be displayed. The default is 10.
The lower the precision, the earlier you will see the values, but the less accurate the initial value will be
Raiding players may want to turn it down a notch.
If you're really impatient and don't care about accuracy, set it to 1.

Q. Why is it called MobHealth3?
A. It was very, very loosely based on MobHealth2 by Wyv, which is in turn based on Telo's MobHealth. MH3 was rewritten 3 times before release and this latest incarnation has no trace of M2 left, but the name was familliar with my peers already so I say no need to change it.

Q. I'm an addon author. Why should my mod support the new MobHealth3 API when there's compatibility with MH/MH2/MI2?
A. The new API is faster, cleaner and more developer friendly. See the docs for details (http://wiki.wowace.com/index.php/MobHealth3_API_Documentation)

Q. OMGWTF WARMUP NUMBERS HUEG!!!!
A. Warmup is inaccurate. Tekkub, its author, knows this and is currently working on a way to get more accurate info

Q. Are you a monkey?
A. As a human, I'm a technically a subclass of monkey, so yes *rolleyes*

Q. You [****]! Go Reproduce!
A. With pleasure:
Neronix = AceOO.Class(Monkey)
while true do Neronix:new() end
------------------------------------------------------------------------------------
MH3: Blizzard Frames 1.2
(Support for the default unit frames只是对默认的系统头像提供支持)

作者原话:
- Health text will now appear if the target is dead
==目标死亡以后仍然会继续标出其最大hp数值而不是以前仅仅标上“死亡”两字!(感谢28楼的sENN!)

PS:这个基于MH3的插件是在基于Blizzard缺省Unit Frame的目标窗体显示精确生命值所必须的。
下载地址: ·MobHealth 3.3_CN&TW_for_2.4.1.rar 非ace版
·MobHealth 3.2_CN&TW_for_2.4.1.rar ace版
·MH3 Blizz_CN_for 2.4.1.rar 系统默认头像支持
下载说明: ☉本站ACE2类插件需要 !!!CWDGLIBPACK 整合库支持!
☉如果遇到什么问题,请到本站论坛去咨寻。
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☉魔兽世界安装目录里Interface文件夹下 AddOns目录里。
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