[2008-06-12]oUF_Lighterfluid Scwarrior修改版
分类信息 - 发表插件
| 插件名称 |
oUF oUF_Lighterfluid |
| 版本号 |
20400 |
| 更新日期 |
2008-06-11 |
| 分类 |
界面增强 |
| 支持语言 |
通用 |
| 引用库 |
无 |
| WoW版本 |
2.4 |
| 适用人群 |
初级+ |
| 原始/发布作者 |
Haste/Coldfury/iloveely |
| 类型 |
修改 |
| 授权方式 |
个人 |
| 原始Url |
http://ixo.no/git/oUF.git/ |
| 发布Url |
- |
| 讨论区Url |
- |
| 简介 |
oUF是个自定义很强的头像插件....布局是通过自己定义layout文件来实现的. 无命令设置, 适合中高级玩家,当然不会修改的也可以直接通过下载别人的layout来享受下 ^ ^ |
0611PM23:41版本 字体指向至魔兽世界根目录"Fonts\\ZYhei.ttf" 不在需要重复安装字体!未更改默认字体的请在魔兽根目录下安装Fonts文件夹及Zyhei.ttf!0611更改了素材 修正了HP显示比例 添加PVP 休息=标记,添加焦点目标,,,其他等等依然未添加,,,
======简单教程======= CENTER 中心点(屏幕中心)如("CENTER", -220, -260) 就是以屏幕中心点为基准窗体偏移量的一个设置! TOPLEFT 屏幕左上 TOPRIGHT 屏幕右上 BOTTOMLEFT 屏幕左下 BOTTOMRIGHT 屏幕右下! 先区分你要修改的窗体位置。然后搞明白你要修改到何处! 偏移量 0(横向), 0(纵向) 如:player:SetPoint("CENTER", -220, -260) 玩家窗体窗体为屏幕中心点横向-220 纵向-260处。 pettarget:SetPoint("TOPRIGHT", player, "BOTTOMRIGHT", 0, -20 窗体跟随 此句的意思表达为 宠物窗体 跟随玩家窗体 位置在玩家窗体右下方 0 -20 是以玩家窗体的为基准的一个偏移量!如我修改的焦点,原版是不跟随的,但我修改为 focus:SetPoint("TOPLEFT", player, "TOPLEFT", 0, 50) 就变成了焦点跟随玩家窗体左上方 -- Spawn the frames we want local player = oUF:Spawn"player" player:SetPoint("CENTER", -220, -260) 玩家窗体设置! player:SetHeight(30) 高度 player:SetWidth(220)宽度 local target = oUF:Spawn"target" target:SetPoint("CENTER", 220, -260) 目标窗体 target:SetHeight(30) target:SetWidth(220) local pet = oUF:Spawn"pet" pet:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -20) 宠物窗体 pet:SetHeight(22) pet:SetWidth(145) local pettarget = oUF:Spawn"pettarget" pettarget:SetPoint("TOPRIGHT", player, "BOTTOMRIGHT", 0, -20) 宠物目标 pettarget:SetHeight(22) pettarget:SetWidth(145) local tot = oUF:Spawn"targettarget" tot:SetPoint("CENTER", 0, -260) 目标的目标 tot:SetHeight(10) tot:SetWidth(160) local focus = oUF:Spawn"focus" 焦点 focus:SetPoint("TOPLEFT", player, "TOPLEFT", 0, 50) focus:SetHeight(10) focus:SetWidth(140) ---------------------------- 队友设置 ---------------------------- local party = oUF:Spawn("party") party:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 15, -200) 偏移量 及位置信息 party:SetManyAttributes("showParty", true, "yOffset", -50) 间距及延伸方向 是否显示小队 party:SetAttribute("showRaid", false)将团队显示与小队显示在一块...即true为团队时在小队后面递增添加团队模块....false只显示小队不显示团队! local party1target = oUF:Spawn("party1target") 队伍1 目标 以下,2 3 4 party1target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, 1) party1target:SetHeight(10) party1target:SetWidth(80) local party2target = oUF:Spawn("party2target") party2target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -76) party2target:SetHeight(10) party2target:SetWidth(80) local party3target = oUF:Spawn("party3target") party3target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -151) party3target:SetHeight(10) party3target:SetWidth(80) local party4target = oUF:Spawn("party4target") party4target:SetPoint("LEFT", oUF_PartyUnitButton1, "RIGHT", 10, -226) party4target:SetHeight(10) party4target:SetWidth(80) 就是死性不改 提供的一些代码。。。同志们一起感谢! 为OUF的自己和目标加3D头像,打开layout.lua,在最后加上这段代码: --2D头像 local portrait = self:CreateTexture(nil, "OVERLAY") portrait.type = "2D" portrait:SetTexCoord(0.14644660941, 0.85355339059, 0.14644660941, 0.85355339059) portrait:SetWidth(35) -- 头像的宽度 portrait:SetHeight(35) -- 头像的高度 if (unit == "target") then --- 这里是需要在右边加头像的框体 portrait:SetPoint("RIGHT", 36, 0) --头像的位置 elseif (unit == "player" or self:GetParent():GetName() == "oUF_Party") then -- 这里是需要在左边加头像的框体 portrait:SetPoint("LEFT", -36, 0) -- 头像的位置 end self.Portrait = portrait --3D头像 local portrait = CreateFrame("PlayerModel", nil, self) portrait:SetFrameStrata"MEDIUM" portrait.type = "3D" portrait:SetLight(1, 0, 0, -0.707, -0.707, 0.7, 1.0, 1.0, 1.0, 0.8, 1.0, 1.0, 0.8) portrait:SetWidth(35) -- 高 portrait:SetHeight(35) -- 宽 if (unit == "target") then --- 这里是需要在右边加头像的框体 portrait:SetPoint("RIGHT", 36, 0) --位置 elseif (unit == "player" or self:GetParent():GetName() == "oUF_Party") then -- 这里是需要在左边加头像的框体 portrait:SetPoint("LEFT", -36, 0) -- 位置 end self.Portrait = portrait --头像背景设置 local portraitbg = portrait:CreateTexture(nil, "BORDER") portraitbg:SetAllPoints(portrait) portraitbg:SetTexture(tex) portraitbg:SetTexture(0, 0, 0, 1) ------------------------ 我是传说中的分割线 ---------------------- 或者都复制进去,加上一个判断,需要2D或者3D修改一个字就行了,代码如下: -- 加入头像判断 --- local viewtype = "2D" -- 2D - 头像显示为2D模式,3D - 头像为3D模式. -- 3D模式 if viewtype == "3D" then local portrait = CreateFrame("PlayerModel", nil, self) portrait:SetFrameStrata"MEDIUM" portrait.type = "3D" portrait:SetLight(1, 0, 0, -0.707, -0.707, 0.7, 1.0, 1.0, 1.0, 0.8, 1.0, 1.0, 0.8) portrait:SetWidth(40) portrait:SetHeight(40) if (unit == "target") then portrait:SetPoint("RIGHT", 40, 0) elseif (unit == "player" or unit == "pet" or unit == "focus" or self:GetParent():GetName() == "oUF_Party") then -- 比上面的代码多了宠物的头像 portrait:SetPoint("LEFT", -40, 0) end self.Portrait = portrait --头像背景 local portraitbg = portrait:CreateTexture(nil, "BORDER") portraitbg:SetAllPoints(portrait) portraitbg:SetTexture(tex) portraitbg:SetTexture(0, 0, 0, 1) -- 2D模式 elseif viewtype == "2D" then local portrait = self:CreateTexture(nil, "OVERLAY") portrait.type = "2D" portrait:SetTexCoord(0.14644660941, 0.85355339059, 0.14644660941, 0.85355339059) portrait:SetWidth(40) portrait:SetHeight(40) if (unit == "target") then portrait:SetPoint("RIGHT", 40, 0) elseif (unit == "player" or unit == "pet" or unit == "focus" or self:GetParent():GetName() == "oUF_Party") then -- 比上面的代码多了宠物的头像 portrait:SetPoint("LEFT", -40, 0) end self.Portrait = portrait -- 头像背景 local portraitbg = self:CreateTexture(nil, "BORDER") portraitbg:SetAllPoints(portrait) portraitbg:SetTexture(tex) portraitbg:SetTexture(0, 0, 0, 1) end 如果想移动头像位置(同时按住SHIFT+ALT 拖动),就加上这段: DefindedFrames = { ["oUF_Player"] = {isLock = nil}, ["oUF_Target"] = {isLock = nil}, ["oUF_TargetTarget"] = {isLock = nil}, ["oUF_TargetTargetTarget"] = {isLock = nil}, ["oUF_Focus"] = {isLock = nil}, ["oUF_Focustarget"] = {isLock = nil}, ["oUF_Party"] = {isLock = nil}, } function SetFrameMovable(frameName) local f = getglobal(frameName); if f then if not f:IsMovable() then f:SetMovable(true); end f:RegisterForDrag("LeftButton"); f:SetScript("OnDragStart",function() if not DefindedFrames[frameName].isLock then if arg1 == "LeftButton" and IsAltKeyDown() and IsShiftKeyDown() then this:StartMoving(); end end end); f:SetScript("OnDragStop",function() this:StopMovingOrSizing(); end); end end; for k,v in pairs(DefindedFrames) do SetFrameMovable(k); end 如果想设置头像大小,就加上这段: local plSize = 1 -- 玩家、宠物、目标、焦点目标、目标的目标、焦点目标的目标的比例 local ptSize = 1 -- 队友、队友宠物、队友目标的比例 oUF_Player:SetScale(plSize); oUF_Pet:SetScale(plSize); oUF_Target:SetScale(plSize); oUF_TargetTarget:SetScale(plSize); oUF_Focus:SetScale(plSize); oUF_Focustarget:SetScale(plSize); oUF_Party:SetScale(plSize); for i=1, 4 do getglobal("oUF_Party"..i.."Target"):SetScale(ptSize); getglobal("oUF_PartyPet"..i):SetScale(ptSize); end -------------------------------------------- -- 显示玩家的小队 local updatePartyNum = function(self, event, unit) if self.unit ~= unit then return end local RaidPartyNum = self.RaidPartyNum local numText, name, rank, subgroup; if ( GetNumRaidMembers() == 0 ) then numText = " "; else local numRaidMembers = GetNumRaidMembers(); for i=1, MAX_RAID_MEMBERS do if ( i <= numRaidMembers ) then name, rank, subgroup = GetRaidRosterInfo(i); -- Set the player's group number indicator if ( name == UnitName(unit) ) then numText = " "..subgroup.."小队"; end end end end RaidPartyNum:SetText(numText) RaidPartyNum:SetTextColor(1, 1, 1) end if self.RaidPartyNum then updatePartyNum(self, event, unit) end -- 玩家小队的显示位置 local RaidPartyNum RaidPartyNum = pp:CreateFontString(nil, "OVERLAY") RaidPartyNum:SetPoint("TOP", portrait, "TOP", 0, 15) -- 我设置的是显示在头像正上方 RaidPartyNum:SetFont(font, fontHeight) RaidPartyNum:SetShadowColor(0, 0, 0) RaidPartyNum:SetShadowOffset(0.8, -0.8) self.RaidPartyNum = RaidPartyNum
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